Warhammer 40,000: Squad Command: A Near Miss

Posted on Oct 7, 2008 03:35:10 PM

RedLynx brings you a combat game called the Warhammer 40,000: Squad Command, that should appeal to gamers who are avid fans of turn-based strategy. The game is based on a simple storyline, but what makes it worth a try is its great level designs. It makes you feel like every assignment is a fresh challenge. Moreover, the game also has a refreshing tactical engine. You move and fight in a traditional turn-base battle setting where every unit has a fixed set of action points, and each has to move and shoot during each turn.

In this combat adventure you fight for the Imperium and are pitted against the forces of Chaos. Without an iota of doubt, it is the game’s smart and challenging level design that really holds it together. The blend of solid enemy placement, along with lots of options for cover in buildings, walls, wreckage, and other landscape features, make combat truly engaging. Another interesting aspect of the game is that a strong enemy always keeps you on your toes; but you do have some very sophisticated weaponry for dealing with such opponents.

Some genuine drawbacks really prevented the game from being a real winner. The one that you will immediately realize is an ill functioning camera, which is locked in a tight isometric point of view and can only be slightly swiveled around with the analog stick. You are consequently handicapped to a great extent in the battle scenario. It is obvious the Warhammer series, including such hits as Warhammer 40k - Dawn of War, was PC based, since the PSP handheld is not at all optimum for many of the controls that would be executed easily with a PC. Furthermore and quite ironically, the camera ends up misleading you; as the images are inconclusive and it makes it difficult to decide whether you have cleared an object, and whether your shot will go unimpeded. You cannot also foretell how a shot will turn out until you have fired a round, which is really crucial in the context of the game as you stand to lose valuable action points for each shot. Another difficulty that you will encounter is controlling your troops, as all the operations are done with the four-way directional buttons. It makes firing on targets and moving a quite awkward.

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