Juiced 2 Hot Import Nights for the PSP

Posted on Nov 17, 2008 11:42:58 AM

Hot Import nights is the second installment in the famous Juiced series. Though one would expect the sequel to be similar to its original predecessor, it is not so with Juiced 2. Hot Import Nights seems to have undergone massive changes from Juiced 1, in terms of overall design, repairs after a race are free now, and the calendar driven event style is long gone. I’m not saying it’s perfect, but it’s much sleeker, and a far better experience on the PlayStation Portable.

Looking at the game play, the controls are reasonably responsive, and steering mechanics are better in the PS2 and PSP versions. A little downside to the Juiced 2: Hot Import Nights PSP version would be that drifting around a corner would cause you to lose speed, which isn’t that much of a problem on the other versions, as it is on the PSP. racks are closed off from the rest of the city, as in most racing games, but they feel quite generic. The design’s lack the personality found in the other versions, but aren’t too bad either. Moving through the tiers involves getting into qualifying races by completing a number of goals.

Tracks are closed off from the rest of the city, as in most racing games, but they feel quite generic. The design’s lack the personality found in the other versions, but aren’t too bad either. Moving through the tiers involves getting into qualifying races by completing a number of goals.

Goals can range from simply winning an event, to winning a bet of $25,000 or even something like staying in the air for over six seconds in a race. It isn’t limited to one goal per race either. For instance, you can accomplish all the three goals mentioned above in a single race. So, if you know your way around the game, you can keep the number of races to a minimum while quickly advancing up the tiers.

Upgrades are another cool feature of the game. Upgrades can be made to most performance parts of the car, with each racing league allowing you to unlock three new levels of upgrades for the three upgradeable performance units, for power, handling and weight reduction.

Overall, the game has it’s own bits of weaknesses and strengths. There are tons of things to do in the career mode, and it has been laid out nicely, but customization of the car can get scratchy, and tracks aren’t exactly top quality. It isn’t perfect, but it’s worth the play.

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