PSP ps3 Tagged Stories
Posted on Jun 1, 2009 12:49:43 AM
Individuals who love gaming on their portable system are particularly going to love this one. The Ghost Recon - Advanced Warfighter 2 (PSP) is more or less like the PS3 version, though with some minor changes here and there in order to make it compatible to the portable system. Thinking about the original PS3 game version, the makers of Ghost Recon - Advanced Warfighter 2 (PSP) have done a pretty decent job while trying to include all the action and drama of this series into a portable player, ideal for handheld gaming.
Ghost Recon - Advanced Warfighter 2 (PSP) promises a smoother game play and improved controls which help to make the gaming experience a real delight. However there is one major flipside to the Ghost Recon - Advanced Warfighter 2 PSP version. It is natural for the fans to expect that this portable game version would be just as fantastic as the original PS3 version.
However there is not even a trace of GRAW in this portable version. In fact, GRAW cannot be called as an ideal condensed version of the original PS3 series. The plot of this game is on a Tom Clancy level and includes various twists and turns. The graphics are quite nice and the time taken in loading is surprisingly short as well. The flip part, however, is that the Playstation Portable game does not offer any options for individuals who are looking forward to play a multiplayer game with their friends. The glitch is that it only allows for a single player and that too, ad-hoc. Thus all your past records and achievements in the game will return to reset/default mode once you turn off the game.

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action,
ps3,
psp,
review,
stealth,
tom clancy
Posted on Apr 20, 2009 03:51:29 PM
The Warriors, which was offered on the PlayStation 3 and Xbox based on the 1979 cult classic film of Walter Hill proved well worth the effort. Not just a bland remake of the film, the game added in a lot of spice and back story to the situations and characters.
The same ‘Warriors’ has made its way to the PlayStation Portable. This beat em’ up game looks good on the handheld. Storyline and features have been retained from the original and thankfully; there is no extra content addition in a bid to cram in as much as possible.
The game is all about the trials and situations faced by one of the gangs going around in New York, the Warriors. The Warriors PSP version starts just as in the movie where the gang is on their way to meet the enigmatic leader of Gramercy Riffs Cyrus. A grand plan for a unified gang movement is laid down by Cyrus. Just as it looks like he is going to convince everyone, he is shot by a gunman and the crowd scatters with the police on their heels. After this point, the game shifts basically away from the movie.
The well written storyline and script with blunt and curse filled dialogs are quite effective adding to the atmosphere. Most of the game is the beat ‘em up type and as a player you will be indulging in a lot of brawling. Fights are similar with a lot of ground attacks and jumping. Fighting engine is simple but environments are unpredictable adding to the fun and excitement. You will find a host of fighters appearing on the screen all of a sudden making the game very fast paced and hectic.
Instead of just sending groups of bad guys at you to keep fighting, Warriors makes it more interesting by giving players plenty of interesting tasks to break the action. Another interesting feature in this game is the checkpoint save system which is good and eliminates the need to replay long sequences. Level designs are attractive and exciting and sequences are well set offering hours of fun and thrill on your favourite PSP.

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beat em up,
fighting,
ps3,
psp,
review,
xbox 360
Posted on Apr 4, 2009 11:18:01 PM
Everyday Shooter is a game that saw its debut on the PlayStation 3. This ‘shoot ‘em up’ game is designed along the lines of other similar games in this category. Just as with games such as Geometry Wars and Robotron, Everyday Shooter is controlled by the analog stick and the D-Pad. This is probably the only change from its earlier Playstation 3 version as every other feature has been retained as it is. Gamers who are fans of the original version may be disappointed.
This standard arcade shooter just follows the norms of this genre with no exotic additions to it to make it interesting. Don’t except the level of depth or involvement as found in shooters like Resistance: Retribution PSP. Instead, you move around as a small dot advancing through stages as you collect points. It is not as easy as it sounds. Collecting points is quite challenging as you are just a small little dot. Moving around the screen in order to collect the points is quite complicated.
Added challenge is offered by the fact that if you die, you have no second chance. You just have to go back to the beginning to start all over again. The only saving grace is you can make use of the menus to gather more lives.
Every stage is uniquely set. However, once you complete a stage there is nothing interesting beyond that. Gameplay is quite simple and it is possible to learn the tricks of the game with ease. As compared to the PS3 version, it is difficult to keep pace with the enemies and projectiles flying around on the screen. You find yourself unexpectedly dying and you are left wondering what happened. The small screen makes it impossible to cope with the frenetic action.
There is also a slowing down of the game as explosions take off. This can be frustrating at times. The all-guitar sound track is simple and exciting. Sound effects are great as with every explosion the guitar effects are awesome. Visuals are great too and in combination with the excellent audio, Everyday Shooter should provide hours of good fun and enjoyment on your favourite Playstation Portable.

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ps3,
psp,
review,
shoot em up
Posted on Feb 8, 2009 05:04:31 PM
Super Stardust Portable is an adaptation of the arcade shooter game released on PS3 earlier. On the PSP, this game provides players with a space ship dashing around five planets. You can protect your spaceship with the help three types of weapons. A bomb and a boost is also at your disposal to enable you to protect your delicate vessel from hooligans and space rocks.
Content in the PSP version of the game is similar to PS3. There are five planets, each one being a stage. Each planet throws at you a lot of enemies and asteroids and you have to fight them to cross five phases. The fifth phase sets you up in confrontation with the boss. There are different modes you can choose from including the Arcade and Planet mode. In the Planet mode, you can play just one planet while in the Arcade mode, you go through five planets automatically looped to the higher difficulty levels.
PSP features the analog nub which controls movement of map, the face buttons with which you can choose and the right and left triggers which are for activating and boosting bombs. D Pad up and down controls are used for handling weapons like Ice Splitter, Gold Melter and Rock Crusher.
Super Stardust Portable is a quite smooth flowing. An interesting addition is the Impact mode. Here you substitute shooting with boosting through planets. Your speed picks up as you go around boosting through more things.
All this is fine for those who are playing Super Stardust for the first time. For those who are experienced playing this game on the Sony PlayStation 3, the portable version is bound to be a disappointment. Precise and well designed controls in the original version feels much better than the difficulty faced on the portable moving around the analog nub. Shooting with the face buttons is also not as smooth and precise as the player would like it to be.
Another disadvantageous difference from the original version is the gameplay technique where you could move as well as change weapons simultaneously. Doing that is pretty difficult and awkward here. On the whole, this arcade game is enjoyable for those playing Super Stardust for the first time.

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arcade,
portable,
ps3,
psp,
shooter
Posted on Nov 7, 2008 02:21:54 PM
Licensing a deal with Ferrari, the most popular carmaker from Italy, System 3 brings the awesome racing game Ferrari Challenge to the PSP and DS, as well as the PlayStation 3 and Wii later this year.
As the title suggests, this game will be based on the real life Ferrari challenge. Racing enthusiasts are sure to enjoy the experience of racing on tracks, while driving around in various popular models of their favorite Ferrari. Races involve road models of the cars modified to take part in races in the series, which will mostly be a one model, one make system.
You say speed, thrill and excitement in relation to driving; all you can think of is the Ferrari. The unmatched style, glamour, thrills and excitement of the Ferrari range of cars is brought to you in this exciting version of the racing game Ferrari Challenge.
Driving around in the most awesome Ferrari cars, the player can take on the challenge of beating their rivals to eventually be crowned the Ferrari champion by winning the season. A variety of modes are offered to add interest to the already fascinating game in the form of the endurance, new car downloads, sharing of customized cars with co players, time and trial modes, practice mode, and an online race mode with up to 16 players.
The adrenaline rush, thrill and excitement of the original Ferrari challenge can be experienced in this awesome racing game fuelled by realistic and authentic dynamics and handling of vehicles developed with a lot of detailing by engineers from Ferrari.
Ultimate racing challenge is provided by real tracks, excellent Ferrari racing dynamics and real cars. The rich online mode and a multiplayer option mode which allows you to play at least 16 players at a time provide some of the most exhilarating racing experience.
According to the CEO of System 3, Mark Cale, the company was really honored with being involved with Ferrari. He added that all resources will be dedicated in the development of this game which is sure to be worthy of the Ferrari Marque. It is definitely a welcome and more appropiate change to see the Ferrari Marque on this thrilling game, instead of on some cologne like the Ferrari Black Eau de Toilette. If you are a lover of exciting race games, don’t miss this beauty on your favorite PSP. Enjoy hours of fun racing in your Ferrari.

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cars,
ds lite,
ferrari challenge,
ps3,
psp,
racing,
wii
Posted on Nov 3, 2008 04:26:31 PM

Electronic Arts’ latest release into the handheld world came with the Need For Speed: Pro Street for the PlayStation Portable. Pro Street hit most of the major platforms late last year, and now has made its way on to the PSP as well.
Like most of its predecessors on the Portable, Pro Street also has a story line completely tied with the console versions. Of course, considering the hardware limitations, some of the game executions, and some rather interesting parts of the game had to be removed or altered. Take customization, for instance. The Console versions heavily emphasized the customization aspect of the game, with in- game features such as AutoSculpt, that let you play around endlessly with your ride. The PSP version sobers down a little on this, by limiting customization to only changing colours, tints and a very select few decals and vinyl.
Performance customizations, however, still have their levels of performance parts to improve how your car rides. Need for Speed: ProStreet PSP follows in the footsteps its predecessors, and starts off by locking most of the awesome rides in store for you. They will only be available when you can complete certain events. This adds to the challenge of the game as your stock car can prove quite incapable of winning some of the events that unlock newer cars, and you have to find a way to win. Performance boosts may help, but in the end it boils down to how you use the car.
A unique feature of this game, known as Driver Intuition, is used as a sort of temporary upgrade. Basically, you gain driver intuition by winning events and races. During a race, pressing circle will get you to a screen, which you can use to improve performance based on the driver intuition rating.
Most of the tracks have been ported down as well, and with a fairly decent level of detail, considering the hardware.
The game has a nice interface, with menus and HUD easily manipulated to your convenience. If you’ve played Need for Speed: Pro Street on the consoles, then you’ll find this game quite predictable. It is, however, a decent port to the PSP.

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Tags:
cars,
driving,
electronic arts,
need for speed,
ps3,
psp,
racing
Posted on Oct 28, 2008 05:33:12 PM

Handheld console gamers have been left waiting for a long, long time, for a good star wars action game to hit the shelves. LucasArts has pretty much answered that call with the release of Star Wars: The Force Unleashed. This is one of those few games, not hyped up just because of the name and license, but also for the gameplay and graphics. Cool words like Digital Molecular Matter and Naturalmotion’s Euphoria Engine tend to make us curious.
Those may be just for the Xbox 360 and PS3 versions, but it still hypes up the title on the less capable consoles. And it certainly does live up to that hype. It gives the player immense control over the force, with access to powers like never before. The Star Wars: The Force Unleashed PSP version, interestingly, follows the same storyline of the Xbox 360 and PS3 counterparts, and Krome Studios developed it for the PSP, Wii and PS2, with LucasArts overseeing the production.
The events of Star Wars: The Force Unleashed take place between episode III and IV, or between the old and new trilogies to be more precise. It does an awesome job of bridging the gap in the story line.
Tons of new techniques, like the Force Push, Lightning, Force Grip and the good old Force Repulse can be use to throw off and attack enemies. A whole bunch of new combos can be unlocked as well, by using a combination of these Force techniques. One good point of the game is that Darth Vader’s secret apprentice, the main character of the game, is already quite powerful when you start off with him. The environment is extremely friendly, with tons of useable objects, such as boxes and explosives that you can use against your enemies, and sometimes, you can use your enemies themselves. The auto aim system targets whatever is right in front of you.
The most fun part of the game is how you can use the force powers and combine them to make cool attacks. Oddly enough, the most fun enemies are the most commonly available ones as well – The storm troopers. Using your powers on them is just amazingly fun.
There is a ton to discover, and it’s all so much fun to experiment with your powers in Star Wars: The Force Unleashed.

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lucasarts,
ps3,
psp,
star wars,
star wars the force unleashed,
xbox
Posted on Oct 21, 2008 01:31:49 PM

The Latest installment in the Midnight Club series by Rockstar games is Midnight Club: LA Remix. Scheduled for release on 21st October, today, LA Remix is the Playstation Portable version of Midnight Club: LA for the PS3 and Xbox 360. This version has been named appropriately, as the LA Remix is extremely similar to its high-end console counterparts in terms of gameplay. It will, however, feature a few minor tweaks, adjusted for a handheld console, and even a little exclusive content, which the other versions won’t see.
The game’s development process has been quite secretive, and not much has been released to the general public about it, what with the impending release. Though from what has been seen, it’s evident that the visuals are quite awesome for a handheld title, and the frame rate doesn’t even flicker out of what it’s supposed to be. Another big, BIG improvement is that the load times from its predecessor, Midnight Club 3, are considerably reduced. It isn’t exactly on the scale of milliseconds, but it’s acceptable.
LA City is quite large. It is certainly smaller than the Xbox 360 and PS3 versions, but it IS large nonetheless. Considering it’s on a PSP, it has really awesome draw distances and visuals. The Midnight Club - Los Angeles Remix PSP version isn’t confined to LA City either. There’s also the opportunity to take on some of the fastest rides in Tokyo City as well. The Car and Bike lineup should be the same as the bigger versions, and it would only seem logical to make the Tokyo trip optional, but I don’t think anyone would miss it… not just for the new tracks and city, but also for a lineup of Tokyo- exclusive Tuner cars.
The game progression still revolves around rep points, achieved through successfully completing races. If things get too difficult later in the game, don’t worry. You can still unlock almost everything, by re-doing completed races, and earning more rep.
You can also race opponents to the starting line of a race to earn more rep. Customisation wasn’t sidetracked either, as there are hundreds of ways to max out your ride, in terms of performance and looks.
All this was just gathered from the Previews. The full version is set to roll out and now you can experience Midnight Club: LA on your own mini screen.

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driving,
midnight club,
ps3,
psp,
racing,
rockstar,
xbox 360
Posted on Oct 16, 2008 12:14:30 PM
Sony Computer Entertainment America has just announced that the new updated firmware for the PlayStation Portable will be launched this month. PSP fans will receive the firmware version 5.0., and PlayStation 3 fans will also be glad since they will be getting an update as well. The new PSP firmware 5.0 will allow PSP users to connect directly to the PlayStation Store, and then purchase and download a wide selection of media, including movies, games and demos. There is no need to transfer that data through the PlayStation 3 or PC either.
The new firmware offer many advantages to PSP users. Sony Entertainment has already increased the amount of downloadable PSP games and movies. A report from UK consumer website CVG reveals that the Sony Entertainment Japan will release all of its future UMD games as PS Store downloads. The first title to make the online debut will be ‘Destroy All Heroes 2’.
The firmware version 5.0 includes an onscreen QWERTY keyboard which makes web browsing much easier. In addition to that, it also contains a sleep timer, which can be used for shutting off the PSP during musical playback. The video out functionality has also improved a lot, supports interlace displays and allows classic PlayStation titles to play at full-screen size on the TV. The quality of the official headsets has improved as well. They feature a high quality mode, which, when activated, delivers clear and wide-band wireless voice communication.
According to Peter Dille, SCEA’s PlayStation Network Marketing SVP, ”These firmware updates keep both PS3 and PSP in lockstep with consumer expectations for gaming and entertainment, particularly the ability to download PSP games on-the-go, which is a functionality we know consumers can’t wait to get their hands on. As we approach our second anniversary with Sony PlayStation 3, it’s remarkable to look back at how much the system has evolved and improved, including its critical link to PSP that effectively extends these entertainment capabilities beyond the home.”

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demos,
firmware,
Games,
movies,
playstation portable,
ps3,
psp,
update
Posted on Sep 4, 2008 01:35:45 PM
Many people must have experienced the great title FLOW on their PS3. But now this exciting game is also available for lucky PSP owners. Anyone who has yet to experience this title can now do so in handheld form on their PSP.
In the game you will play as a diminutive aquatic life form. It is not at all to be confused with Flow Urban Dance Uprising for the PS2, which is completely differently. In this aquatic based game, your player has to swim around and try to survive & evolve, eating other aquatic life forms along the way. The world your creature inhabits will be visible from a top down perspective. As you progress in the title you’ll swim deeper and deeper into each of the five environments available.
In this title you are require to fight with the creatures that will make attempts to defend themselves. During that stage you have to protect yourself, because some creatures will try to eat your player as well. While playing you might come across some huge and giant dangerous creatures. These predators can disappear and attack you from anywhere. The food you’ll eat in the title will evolve, but it will always help replenish your health. So the player will have to deal with both large and small predators.
You will not die in this interesting title, but your health can be depleted, and in that case your player will automatically swim to the safer place. The end of each level is marked with the appearance of an egg. You cannot eat that egg fully until and unless you’ve realized your creature’s potential. In Flow you can play as five distinct creatures and you get to explore the sixth one. Flow’s visuals are very stylish and do a huge job of effectively conveying the undersea world. So, if you are in the mood to try something different, then this could be an interesting title.

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Tags:
fish,
game,
ps3,
psp