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Sega Rally Revo: No Stopping You!

Posted on Oct 2, 2008 01:29:36 PM

One word that is synonymous with the name Sega Rally Revo is ‘Powersliding’. The years-old franchise’s Xbox 360 and PlayStation 3 versions had successfully made powersliding an indispensable and trademark part of the game’s overall package. For many people now a racing game devoid of this fascinating element is lick a body without a soul.

This interesting game was recently adopted for the PSP and the, not entirely positive, verdict is there for everyone to see. The important and somewhat depressing conclusion that has emerged is that your opponents are total pushovers in the PSP version; thereby killing any excitement and challenge in the game. You will find it hard to digest that you can virtually defeat your opponents in your sleep. This factor alone is responsible for the debacle of this game which otherwise had the potential to become a memorable one. In fact, we recommend you stay with the original Sega Rally (PSP) because of it. Just imagine what good are the controls, cool features, graphics and other specifications if you can win with your hands raised!

Once you set foot on the track you will instantly understand that you are racing against yourself with no opponent worth mentioning. Funnily enough you will find that the cars refuse to go out of track, even after deadly accidents and it appears that there are invisible barriers preventing them from doing so. The final nail in the coffin is delivered when you find that ‘Powersliding’, which has always been the prime attraction of the game, with this version is a really futile exercise. Whether you use the D pad or the analog stick, cars have an innate tendency to slide out and spin you too far in whatever direction you’re turning. The precision and subtlety required to perform such stunts are simply not there. Then again, whether you slide well or for worse, there is no stopping you from winning the race.

The game offers you three modes of play; the standard quick race, the time trial mode and the champion mode. Then there are three championship tiers, each tied to the three car classes in the game. You can have these different set of cars as you progress through the competition. A few good aspects of the game, amidst so many negatives, are its solid graphics and dynamic track deformation which are both impressive. Still, the game’s glaring flaws make it practically unplayable for any fan of the series.

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