PSP space Tagged Stories

No Gravity: The Plague of Mind is a mediocre PSP Game

Posted on Apr 4, 2009 10:41:21 PM

This is a mediocre game for the PSP. The action in this flight simulator is set in space where there is no object as a landmark for orientation, there is no sense of up and down and there is complete enveloping darkness.

The very characteristic of space is there is no sense or orientation and direction. There is a sense of imbalance as you try to gauge which direction you are supposed to go. Adding to this is the enveloping darkness which does not allow you to see clearly. These two reasons only compound the failure of No Gravity, and anyone looking for a well made flight sim will do better to go for a game like Pilot Academy on the PSP. Even though plenty of games succeed in making flight sims in space work, No Gravity, doesn’t and the controls/point remains confusing and unintuitive.

Missions are linear and action is far away from the storyline. Colourful graphics is very impressive with exciting particle effects and explosions filled with impact. The Eurotrash style music is very apt and complements the game perfectly.

Controls of the spaceship are simple and straightforward. Rolling is possible with the help of the double tapped shoulder button, manoeuvring is possible with the help of the joystick, camera angles can be adjusted with the D-Pad and thrust and lock on functions can be accessed with the face buttons.

Though there are various ship models on offer, everyone naturally chooses the best all round model. Uninspiring set of missions take you around as you shoot enemy fighters, defend your ship from them, etc. Mechanism involved in shooting down enemy fighters is quite complicated and cumbersome.

Between the save points, you have to complete three to four sub missions which are frustratingly linked together. With such a random placement of enemy and repetitive actions, the game could have done better without this feature.

No Gravity provides moderate fun for a few hours at most. The number of save points irritates and frustrates and doing nothing else but repetitively shooting enemy fighters takes the fun away. The game neither packs enough thrills to make you scream nor enough excitement and fun to make you smile. Moderate is what it can be termed as. If you are not looking for too much excitement may be you can try out No Gravity on your PlayStation Portable.

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Taito Legends Power Up is Packed with many Classics

Posted on Dec 18, 2008 09:06:53 PM

Taito Legends Power Up is packed with 25 titles such as Space Invaders, Camel Try Enhanced, Elevator Action, Power up, Alpine ski, Balloon Baller, chack n’ pack, Cameltry, Crazy Balloon Enhanced, Elevator Action, Ki ki Kai kai, Kuri kinton, Crazy balloon, Raimais, Phoenix, New Zealand story, Lunar Rescue, Legend of kage Enhanced, Qix, Space Invaders Part 2, Space Dungeon, Space Chasers, Rastan Saga, Balloon Bomber Enhanced, etc. These games fulfill the dream of retro gamers around the world. The emulation of each and every one of the games in the compilations is clean and without any major difficulty. The first seventeen games span from the period 1978-1989 and they are arranged in chronological order. And our pursuit is to chase the high scores.

Each game provides the users with three different screen sizes which should be appreciated. The clarity of the PSP screen brings a beautifully animated title to life and a level of vibrancy to colors. These games in Taito Legends Power-Up can be played with credit just like the arcade original and these can be added with a simple mouse click. The controls are too easy and thus even a beginner would find no difficulty in adapting to it. Among these the New Zealand Story and Phoenix Qix are the most appreciated ones. The background of the games very well matches the respective concepts which are a point to mention.

Each of these titles comes with a variety of options, from button configuration to difficulty to number of lives to time limits, depending on the game. The audio of the game goes smoothly with the genre of the game. These games features some crisp controls and will definitely satisfy those who are yearning to play a good arcade game. It is absolutely an amazing collection of arcade games. Taito Legends Power Up has a quick loading short burst gamer’s paradise that suits hand held play very well. It gives a nostalgic experience to those who loved playing the earlier versions of the games during their 80’s and to the younger generations a fresh approach.

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Experience Gradius to the fullest with the Gradius Collection

Posted on Oct 20, 2008 12:59:26 PM

An awesome gaming package, in the form of the Gradius Collection, was created with an amalgamation of Gradius II (1988), Gradius III (1989), Gradius IV (1998), and Gradius Gaiden (1997). As a gamer you have most likely played the renowned Gradius titles, which are known as a popular series in the space shoot ‘em up genre. Unfortunately, the Gradius Collection is not quite whole or complete, as it is noticeably missing both Life Force (the Gradius spin off sequel that brought two player gameplay and vertical scrolling stage) and 2004’s Gradius V.

Despite the fact that two alluring titles from the series are missing, the collection still offers plenty of entertaining Gradius gameplay. Although to really appreciate the Gradius titles, it is important to not judge them based on today’s standards, and understand how old most of the games are. Predictably, the weakest member of the Gradius family is surely original the Gradius as the Gradius II is far-far better. At 20 years of age it still looks as fresh as ever, and the game’s challenges and modes are just as great as they were 20 years ago. The toughest one of the batch is Gradius III. You will have to prepare yourself to crank up on extra lives if you want to get through this edition.

Despite the fact that two alluring titles from the series are missing, the collection still offers plenty of entertaining Gradius gameplay. Although to really appreciate the Gradius titles, it is important to not judge them based on today’s standards, and understand how old most of the games are. Predictably, the weakest member of the Gradius Collection (PSP) is surely original the Gradius, as Gradius II is far-far better. At 20 years of age it still looks as fresh as ever, and the game’s challenges and modes are just as great as they were 20 years ago. The toughest one of the batch is Gradius III. You will have to prepare yourself to crank up on extra lives if you want to get through this edition.

The best thing about the Gradius collection is that you can switch to another title easily. In most of the titles long loading times lead to frustration, but fortunately the loading time in this game is incredibly fast. If you have a desire to play the old Gradius games, then this collection might be for you, but beware of how technologically outdated the games are.

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Maximillan with his Bounty Hounds on the PSP

Posted on Oct 6, 2008 01:39:38 PM

For you PSP gamers out there, Namco Bandai Games unleashed a product with a great sense of style. This new sensation is entitled Bounty Hounds, and is filled with some super stylized and pulsating features.

Bounty Hounds is focused on simple hack and slash action. Unfortunately, the game’s simplicity is not really an advantage, as it gets monotonous and unexciting after a while. The best description of the game would be something along the lines of Dynasty Warriors 6, but set in Space with a shorter storyline and less gameplay. The player assumes the role of Maximillian who leads a group of mercenaries known as Bounty Hounds. Since the game is set in the future, you will see humanity at odds with aliens and all sorts of factions as each attempt to colonize the universe. The title clarifies your job profile, where you are expected to kill aliens, explore hostile planets, rescue human survivors and help human progress flourish. Of course, you are not doing this out of altruism, and as a mercenary you will naturally get paid for your duties.

What makes the gameplay more interesting, is the fact that you’ll encounter continually encounter numerous foes and aliens, that keep you involved in the game. The bosses in the title also provide a nice surprise and held test your endurance. The modicum of depth found in the game originates from the character customization system. Maximillan is compatible with up to four weapons, but can only wield two at a time. For example, you can equip a bazooka in your left hand and an axe in your right, a sword in your left and a hammer in your right, or maybe a fancy shotgun in your right hand and a laser rifle in your left. With over 500 items, there are plenty of creative possibilities.

The graphics and sound are all up to par, and quite good. Ultimately this is a nice title for any futuristic action fans, who would like to hold a hammer in one hand, and a bazooka in the other, while battling vicious aliens.

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